Well-made, but lacking... personality?
This is really a rather good game, considering! But at the same time, I kept thinking as I played it how it could be so much better...
Graphics: These are really rather good, especially the backgrounds! They're amazing, especially all the detail put into them. I'm surprised it didn't lag more than it did because of them!
Though the main characters animations, being drawn frame-by-frame, can be... awkward at times. Like in one animation (for a super power; breath maybe?), where he looked bigger than usual or something...
Actually, the character was too big in general, I thought; if smaller, you could've fit more area on the screen and also scrolled at the same speed and it would've *seemed* like you were going faster...
Style: Hm... I can't personally say I like the idea for the setting, and the ridiculous 'plot' (if it could be called that), but I suppose it's pretty individual in its style. Quaintly charming, or something.
Sound: The music was... interesting, I thought, in that I considered it (as a composer myself) to be rather well-composed, but... it sounded like "orchestral music" rather than "music that happens to be orchestral"; that is, it had the bland, trite 'sensationalist' feel that a lot of 'orchestral' music for games and films has. It makes it forgettable, and all too samey. It also seemed rather inappropriate considering the graphics - you'd expect upbeat cartoony music - but I rather like that you defy conventions in that sense, actually. Still, it didn't fit brilliantly at parts; it sounded borrowed rather than composed especially for the places in which it was used.
Violence: Though I gave it a 1, I'm rather glad there's essentially no violence! Well, nothing *graphic* at any rate.
Interactivity/Gameplay: Gameplay-wise, it's really well-coded and I didn't find any bugs, and it feels solid rather than annoyingly 'floaty' as a lot of Flash platformers tend to, but the super powers often don't add anything and take a while to gain, or get awkward in their use, like the flying that runs out all too fast or the breath and strength attacks that don't allow you to *move* while performing them (I accidentally tried the breath attack while jumping over a pit... Bad idea).
Also, the level designs are really simplistic, but they work and are challenging. A little *too* challenging later on, actually, for the casual gamer. And then when you get game over, you have to restart from the beginning again! A save feature, or at least a continue feature, would make the game much better! (I mean, I only got up to about the fifth or six level, died, tried again from the beginning, died again around the same level, then quit because doing the same levels again wasn't an appealing thought; I just don't have enough time at the moment.)
Humour: I found the premise amusingly absurd, but that's it.
Overall: It's a good, solid game and most of its parts are good when looked at individually, but together they sort of don't... fit? It's hard to explain, but the best games always seem to have a distinct 'personality' about them, like they're into themselves and excited about themselves because they're made with the genuine desire to make a good game, so you as the player become excited about them too. This, though... It seems to lack that, and in a way it seems like it's made for reasons other than just to make a game for the fun of it.
So, in conclusion, it's better than a lot of Flash games, but I'd not say it's the best in its genre on Newgrounds!